A complete, production-ready character controller system for Unity featuring both first-person and third-person camera perspectives with advanced movement mechanics, animation blending, and input ...
Animation_Bridge(monobehaviour) this lives on the Game Object holding your Animator. You will need to assign an Animation_ParmeterObject, as well as any curve controlled float values you want sent ...
Некоторые результаты скрыты, так как они могут быть недоступны для вас.
Показать недоступные результаты